Before you are a tanky rogue with decent damage, now you are a debilitating powerhouse. Bonuses granted from overlapping groups do not stack. So I guess its a bit more nuanced then that. Role: Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. For bonus flavor points, pick up a trait like Heirloom Weapon or Ancestral Weapon, possibly in addition to a trait granting Use Magic Device as a class skill. While you can skip them if you want, the strengths of your build really complement them well, so I highly recommend them. However, as more enemies gain the ability to fly or become immune to trip maneuvers as you gain levels, these tricks will become less useful.
Please choose which areas of our service you consent to our doing so. You can build similar fighters with crossbows or in some campaigns, firearms , though archery requires far fewer feats. You've got a lot of feats already. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. The fighter must have the feat before choosing this option.
Everything beyond that is icing on the cake. I'm new on the Hubs, and I'm looking to start writing a few Hubs on world-building myself, but that'll be a bit down the road. With a weapon that deals nonlethal damage like a sap, whip, or an unarmed strike , a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Weapon Training: A rogue that selects this talent gains as a bonus feat. He cannot use this option with unarmed attacks.
You can combine them together in some instances with the right archetypes and feat choices. Herald Caller — can lose prepared spells to summon creatures related to their deity. All of these feats will make you better at what you do in some way or another. Sample Build Most sword and board fighters will likely end up with a mix of offensive and defensive feats, and this sample build attempts to strike that sort of balance, leaning slightly toward the offensive side of things. Does replacing it, in this way, remove the character's eligibility to select the aforementioned feat? Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Ecclesitheurge — lose armor and weapon proficiency and gains bonuses with spells. The selected feats must be ones that require the fighter to choose a type of weapon such as and , and the fighter must have chosen weapons that belong to the associated fighter weapon group. Once a skill has been selected, it cannot be changed and the fighter can immediately retrain all of his ranks in the selected skill at no additional cost in money or time. Surprise Attack : During the surprise round, opponents are always considered to a rogue with this ability, even if they have already acted. In effect, the fighter loses the bonus feat in exchange for the new one.
Hammers: , , chain-hammer, , earth breaker, gnome piston maul, , , lantern staff, , , , planson, ram hammer, dwarven, sphinx hammer, dwarven, , , , and. You should also note that currently power attack is bugged where Finesse weapons only get -1 attack +1 damage. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. Advanced Talents: At 10th level, and every two levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent. Favored Class Bonuses Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. Archaeologist — loses inspire courage and gains luck bonuses on almost all rolls.
You do a good job of touching on the key points for the class types without falling into power-gaming. Benefit s : Select one advanced weapon training option, applying it to one weapon group you have already selected with the class feature. Primary Class: Ranger Main features: Favored Enemy, Favored Terrain, Hunter's Bond High saves: Fortitude and Reflex Class skills: Athletics, Stealth, Knowledge Arcana , Knowledge World , Lore Nature , Perception, Persuasion The big draw to the ranger is the ability to focus on specific types of enemies, gaining big bonuses against those creatures. Traditional Monk This archetype loses the ability to choose specific ki powers when leveling up, but gains larger bonuses from the powers it can take. The story of the game takes place with you leading a party of adventurers made up of many different characters. Two-Handed Fighter Exactly what it sounds like, this fighter ditches armor training and instead gets big bonuses when wielding a two-handed weapon. Primary Class: Fighter Main features: Bonus Combat Feats, Bravery, Armor Training, Weapon Training High saves: Fortitude Class skills: Athletics, Knowledge World , Lore Nature , Persuasion If you aren't sure what to pick, fighter is probably the best starting option due to the high hit points and ability to use the heaviest weapons and armor.
. Therefore, this ability counts as weapon training for abilities that improve weapon training, such as gloves of dueling Advanced Player's Guide , which increase the wearer's weapon training bonus. These enhancement bonuses stack up to a +5 with any bonuses the weapon already has, and the fighter may choose instead to add one magic ability to his weapon in exchange for an appropriate amount of his bonus. Stand Up : A rogue with this ability can stand up from a position as a free action. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.