This is a really great power, and you should want it. That said, let me explain. If your sorcerer is going into the arctic, this is the bloodline for you. Look at animal ally and barroom brawler. Gameplay Role: Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages.
Arcana: Get a bonus on Stealth checks when you cast a darkness or shadow spell, for 1d4 rounds. This is a really great capstone, probably one of the best, since it involves so many different, flavorful abilities. Martial Sage: All magus abilities dependent upon Intelligence instead depend upon Wisdom. It says right in the second line of the description that they're treated as natural weapons, meaning you can make a full attack with both of them, attacking twice. Arcana: Again, more divination boosts to be had here. Just for that ability alone, it might be worth an Eldritch Heritage for a rogue or ninja, and Windborne would then just be an added bonus. Bloodline Powers: Sacrificial Boon: This is yet another way to help boost your defenses against negative spells and effects.
Leathery Skin: Cold damage is the second most common type of energy damage, and a natural armor bonus is always good as well. Arcane spells are known to create more dramatic and destructive effects than divine spells. There is no other function of the bonded items level except to determine which lvl spells he can cast. The exalted exemplifies the teachings of her faith. Bonus Spells: 3rd , 5th , 7th , 9th , 11th , 13th , 15th , 17th , 19th.
Overall, a cool list of spells. This list is a good mix of control spells, debuffs, and a litle bit of sonic blasting. The only character that I would consider doing Eldritch Heritage Accursed with is a half-elf Magus. These would be amazing to use on a multiclassed magus, or for a magus to use with variant multiclassing. Class Skill: Stealth - This skill can be one of the most useful in the game, depending strongly on how the scenario plays out.
My overall assesment is that I would take this bloodline over many of the others out there. Halfling: Small and bonuses to Charisma and Dexterity. Not much bypasses adamantine except adamantine and high-level enhancement bonuses. They don't start a new pile of levels granting you another bond. Arcane magic is often a field of intense study and practice.
Eldritch Heritage for this one is also a little tough. And of course, you can keep casting the lower levels of these spells using the undercasting mechanic. You never use Intelligence in battle, but you want to have a lot of skill points? Final Thought: I really like the Serpentine bloodline. The only real issue is that you've got all three form of the dragon spells on the list, when really you would want to drop the lower-level ones when you get the higher-level. Her base daily spell allotment is given on Table: Sorcerer. If the arcane fist makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks.
An arcane fist also deals more damage with his unarmed strikes than a normal person would, with his damage scaling as he levels up, as shown on the table below. The Robe of Arcane Heritage should improve your sorcerer by four. Bonus Spells: 3rd , 5th , shrink item 7th , 9th , 11th , 13th , 15th , 17th , 19th. Protoplasm could be a great ability to gain through Eldritch Heritage. Elite assassin of the Red Mantis cult.
As you would expect from a Celestial bloodline, several of the spells here are normally only open to divine spellcasters, so those can be really nice to have around. Like the Kingmaker Adventure Path upon which the game is based, Pathfinder: Kingmaker features hours of adventure, including exploration, combat, and kingdom-building. Despite that, the bonus spells you gain could still be pretty useful for a general battlefield controller-type character. The list is a bit top-ended for my tastes, though. This website is not published, endorsed, or specifically approved by Paizo Inc. I'm sure pathfinder isn't too different.