So it is with great anticipation that we N64 adoptees await the coming of Zelda 64 - all the lush plots and characterisation of the original, but now with added 'zing. As in the first game, the days are divided into night and. There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous. However, upon playing the game we soon realised that there was no way we could fairly rate this title in its current form. It'll save you a walk later on! Case in point, this very issue; Turok 2. Just as a hint to new players, which won't spoil the game at all, once you've been given the ocarina it's worth going back and finding the person who gave it to you again before you begin the main adventure.
Remember, you need to eat and sleep and stuff like that. How many people were cracking away on Zelda? With less than 13 months to go, it's a fairly safe bet that nothing more stunning is going to come along before the turn of the millennium. There are also plenty of delightful comedy moments that help provide relief from the main story. Even if you're one of those smart-arses who witters on about the millennium not really starting until 2001 it still applies. It was all worth it.
If you don't buy Zelda 64, you're missing out on the game of the century. There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous. In the course of two days at Nintendo of Europe's headquarters, 64 Magazine put in about 22 hours of play. Once the Deku Tree has been fumigated, Link has to set out into the world of Hyrule to find the young girl glimpsed in his nightmares. Repeat the three-day cycle over and over again in The Legend of Zelda: Majora's Mask! We got this from the press release like everyone else. If you're expecting a platform game, though, you're in for a shock. You play as Goron Link, Deku Link or Zora Link-transformations with all new powers whose identity Link assumes when he wears certain masks.
Link locks onto an enemy and will always face it, even while moving around. Well, I think the most important factor is the correct mixture, ie the weighing of the different elements of a game. If you have an N64, buy this game. Using the objects that Link collects is simplicity itself. From Navi banging head-on into a fence in an opening scene, to Goron disco dancing, to fun with chickens, even the most cynical will crack a smile.
You could buy a private jet, a huge yacht, a fleet of Ferraris, a diamond the size of Chris Evans' ego. But it's still interesting stuff. Zelda 64 is also not a level-based game. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree. The game focuses on the stolen Majora's Mask, the uses of various masks, and the three-day repeating cycle of the game. The characterisation helps pull you into the story in a way no videogame has managed before.
This game was extremely early, but if these shots are real-time and not cinemas, the game will be awesome. The rest of the time, when you reach a problem, the means of solving it is either a short distance away or already in your grasp - you just have to work out how to use it. Not enough to mess with the score, though. According to Nintendo, a player who has already completed the game, knows where everything is and how to defeat all the enemies, would take about 40 hours to reach the finish. Next time you're in Bournemouth, drop by the Jug of Ale for a pint! Zelda, on the other hand, not only meets every expectation you had of it, but actually exceeds them. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree.
Plus there are thankfully now plenty of warp points, with a single Ocarina song to fly instantly between them. The B button controls Link's main weapon - by using this in conjunction with the analogue stick, he can make different kinds of attack - and R brings up his shield. Nintendo has had a great history with the Zelda series of games and it was always presumed that a 64-bit version would appear around the same time as the new machine. The reason I love Majora's Mask so much is because it isn't just an extension of the last Zelda; it's much more than a set of new dungeons. Link begins the game as a child with a couple of basic skills and the clothes on his back.
It's usually made clear where Link needs to go next, and if you forget, the in-game map helpfully puts up flashing icons to show places of importance. If you don't have an N64, buy one, then buy this game. If you don't have an N64, buy one, then buy this game. I still think Ocarina of Time is one of the best games ever made, so it's no small thing when I say Majora's Mask is even better. Depending on whether it's light or dark you run into different creatures in various places and at night-time the townsfolk pretty much stay indoors. If you don't buy Zelda 64, you're missing out on the game of the century.
But then, people said that about , and compared to Zelda, Mario is just a demo knocked up in someone's spare time. There's absolutely loads still to discover in this game - after about a week of solid play we've barely scratched the surface of the whole thing although to be truthful we'd probably have got a bit further if the game was in English. Only donkey work is being given up - more specific actions are still entirely up to you. Well, apart from saying that these people should get out more, we can confidently say that it will be quite a while before Zelda gives up all its secrets. The biggest gameplay change is the fact that, for most of the game, you don't play as Link.