I'm playing a Luck build and very early on I got a Freezing 50. These are known as unique weapon effects, and they can only be found by adding the effect through commands, or getting the unique weapon that they are found on. Also, the Explosive Harpoon Gun is a beast with the Flechettes mod. That is, with 5 ranks in Gunslinger, a Plasma-Infused Pipe Pistol will deal 20 points of bonus energy damage. However, if you had 5 ranks in Commando but no ranks in Gunslinger, that pistol would only deal the base 10 points of energy damage.
With 4 ranks in Demolition Expert plus the Explosives bobblehead, Explosive weapons actually deal 32. It doesn't matter if it's a pipe pistol or a gauss rifle. This mod contains thousands of changes, redesigned systems, and new additions to very carefully balance everything together. This can be especially aggravating during the quest for the Railroad where you are tasked with eliminating an attacking Brotherhood of Steel Vertibird. Compatible with any X-01 part. Though not sure if it works with the most recent update I am still on the previous Game Version. For example, a with the effect will consume all ammunition for the gun that is currently in the player inventory.
Other than that, there's no surefire way to farm for a specific legendary prefix, you just have to get lucky. A fully charged sneak shot from a fully upgraded and silenced Instigating Gauss rifle, coupled with maxed , and perks, is a virtually guaranteed one-hit-kill against anything that roams the Commonwealth, regardless of distance, difficulty setting and whether it was a headshot or not. First I got an explosive 10mm, then a combat rifle, then a combat shotgun and then a pipe pistol and lastly a sniper rifle. Therefore, enemies will still take the same amount of hits to defeat, but their limbs will be easier to cripple. This is due to various glitches caused by other kinds of weapons.
Cause from what I've read in guides and experiments myself, certain enemies drop certain weapons with the desired prefix. For example, an unmodded does 37 damage, while a. With rank 1, for example, the weapon then does 8 + 1. An explosive submachine gun called Spray n' Pray can be purchased from a wandering vendor named Cricket, according to the wiki can be commonly found outside Bunker Hill, Vault 81, Warwick Homestead. Other than that, there's no surefire way to farm for a specific legendary prefix, you just have to get lucky. I checked console on a Chem Station and found that it's only changed by the Fallout base files so no mod overrides it.
All explosives are affected by the perk. Sorry, couldn't be more help. Since the damage of the weapon is based on how many cranks you can give it, this gives that single shot a devastating amount of damage. Bear in mind certain weapons can be unusually challenging to left-click when dropped, so if this is unsuccessful, use GetPlayerGrabbedRef instead. They can spawn at random locations throughout the Commonwealth, depending on the difficulty setting. Of course I have 1 or 2 copies of the Suicide Bombers Handbook so not sure if that has anything to do with your issue I Doubt it does. Simply missing a target does not affect the counter.
Also, the Explosive Harpoon Gun is a beast with the Flechettes mod. However, this mod can make certain weapons unstable. Although it can be difficult to walk around with certain weapons scoped such as weapons with actual scopes , aiming down the sights of a small nimble pistol while sneaking in power armor results in a faster movement speed faster than normal standing running in power armor. As such, its ultimate goal is to create a more challenging and immersive experience. At lower levels and difficulties, the normal damage of the weapon may dwarf the 10% max health reduction due to how works. However, high-level human enemies may have a thousand+ health, and due to radiation damage ignoring player damage penalties in higher difficulties, a single irradiated shot could be worth hundreds of damage, highly effective on automatic weapons even a low-level auto pipe pistol.
I am guessing you have a mod that changes it. Just a wild stab in the dark, I would look at the crafting workbench or weaponsmith extended though it's possible the ammo crafting ones have an effect. Compatible with any X-01 part. Legendary weapons cannot be scrapped, but can be modified and traded with vendors. I have enough trouble remembering where the Drunken Gnomes are from game to game. Didn't get any explosive weapons on my first playthrough which I played on hard Now I'm on my second playthrough playing on survival and I'm tripping over them. Certain enemies, such as , and enemies wearing power armor cannot be frozen.
For example, at rank 4 of Big Guns and rank 3 of Lone Wanderer, a Freezing minigun will do 23 points of ballistic damage and 28 points of cryo damage, making it superior to other bonus damage weapon effects such as Wounding and Incendiary mainly because the cryo damage is instant and not a damage over time effect. It does, however, help punching through the target's armor, delivering more of the applied mods' damage. An explosive submachine gun called Spray n' Pray can be purchased from a wandering vendor named Cricket, according to the wiki can be commonly found outside Bunker Hill, Vault 81, Warwick Homestead. Can be charged up to 5 times. Legendary weapon effects are effects applied to basic weapons that use special prefix modifiers that cannot be obtained elsewhere. . Installation This modification can be installed using Nexus Mod Manager.
When fired and the player has at least 3 Fusion cores, the weapon will seemingly drain most of one core, however it will then no longer drain any further energy, resulting in the weapon having infinite ammo. Those interested can download the mod from. When combined with the perk, Irradiated weapons do 100 points of radiation damage 10% of max health. There are at least two I know of well 1 I can direct your to, the other. As a simpler alternative to points 2 - 4 you can simply left-click on the item when it is lying on the floor.
I prefer single shot weapons to save ammo. Compatible with any X-01 part. Do you think that all grenades, mines, and rockets in Fallout 4 are not powerful enough? Compatible with any X-01 part. The following is a list of Explosive Weapons in Fallout 4. Last but not least, the next version of this mod will feature a better and expanded settlement progression system. Laser, Explosive and other weapons cannot have this effect without mods or console commands.